Unit 19 - Year 1 Lessons


Overview

Students will use Scratch tutorials and guided coding to build movement controls and jump behavior.

Target skills:

Tools:

Outputs:


Week 1 - Scratch Movement

Lesson 1 - Follow the Movement Tutorial

Goal: Use editor for programing on Editor.

Teacher prep:

Steps:

  1. Use editor for programing on Editor https://microbit-more.github.io/editor/
  2. Use tutorials Scratch ← here
  3. Refer to the image example for this step.
    image9|500
  4. Click here on the top panel
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  5. Find this tutorial.
    image2|500
  6. Follow steps and slowly explain what is happening.

Check for understanding:

Extension: Create a second variation or extend the project with extra details if time allows.

Lesson 2 - Create New Key Bindings

Goal: Second lesson Make new buttons for the keys at random.

Teacher prep:

Steps:

  1. Second lesson Make new buttons for the keys at random
  2. Students can then try and find each others key bindings .

Check for understanding:

Extension: Create a second variation or extend the project with extra details if time allows.

Week 2 - Scratch Jumping

Lesson 1 - Build a Jump Variable Project

Goal: Code character to jump up and down.

Teacher prep:

Steps:

  1. Code character to jump up and down
  2. Scratch ← here
  3. Move the character down by clicking it in the play space and moving it down.
    image5|500
  4. Making some movement block left and right
    image11|500
  5. Make variable - name is y jump or just jump is okay
    image7|500
  6. Refer to the image example for this step.
    image6|500
  7. Adding something to jump over
  8. Change the size And move it where it's okay. And adding a function of stopping.
    image8|500
    image10|500
    image4|500
  9. Refer to the image example for this step.
    image12|500

Check for understanding:

Extension: Create a second variation or extend the project with extra details if time allows.

Lesson 2 - Try a New Character Jump

Goal: Continue and repeat.

Teacher prep:

Steps:

  1. Continue and repeat.
  2. Students may draw or pick a new character in the costumes tab in scratch.

Check for understanding:

Extension: Try the same workflow again with a new idea, subject, or visual style.